WFRP: the past and the future
Sunday, June 21st, 2009Over 20 years ago I read in a popular (back then) german RPG-magazine called Zauberzeit about a new british roleplaying game which was just published and had an awesome campaign consisting of several boxes with amazing handouts, maps and an extremely great story. What faszinated me even more was the fact that the game-world was not like the other roleplaying games I played back then. It had a gameworld that was loosely based on medieveal/rennaissance Europe and was still fantasy. So in addition to all European cultures it had the typical fantasy stuff like wizards, elves, dwarves and orcs. The most important thing for me was that its main background was placed in a country that was based on the holy-roman Empire. I thought ‘Wow! An english game with german background. Thats amazing!’. I was 15 and the game was of course WFRP. So I bought the game and the campaign and started reading. It was a challenge - my english was not good (to be honest, it was lousy) and there were so many things to read. But I tried and I never regret it. It was so different than anything I’d played before. Apart from the background there was this careersystem that worked so different from all other level based systems. Also the adventures where so different as they were no stupid dungeon-crawls like most of the adventures we used to play. You could even play a beggar or a student if you wanted. WFRP was indeed the first roleplaying game which redefined the term roleplaying for me. So I started to love this game and soon it was my favourite system. I still played other systems like AD&D, MERP, GURPS or Star Wars but WFRP became a constant in my rpg-live.
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