Warhammer Fantasy Roleplay 3rd Edition Review
Wednesday, December 2nd, 2009Since this is a rather lengthy review, I thought I’d start at the end. If you just want the highlights, you’ll find them here, and then those brave souls who crave more detail can continue into the rest of the review.
Production Values: 5 of 5. FFG has been doing high-quality games for many years now, and it shows. Art on the components, cards and books is excellent, and everything is in full color. The layout fades into the background, as it should, and makes things easy to read.
Game System: 4 of 5. They took a real chance in changing the system so drastically from the 2nd edition, and it really paid off. The dice pool mechanic becomes transparent very quickly and allows both the GM and players to really concentrate on telling the story. However, while completely playable out of the box, it feels like some sections, such as the bestiary and spell lists, are incomplete.
Organization: 3 of 5. The books lack an index, and while they do some cross-referencing, it’s not enough to make up for the lack. In the beginning you’ll find yourself going to the Table of Contents many times and wishing it was more exhaustive. On the positive side, the system is simple enough that after just a few sessions, you don’t need to reference them much. That’s scant comfort when you’re combong through the books for “that rule.”
Game Play: 5 of 5. Despite some reservations, our game group picked it up quickly and had fun playing. As a GM inclined towards storytelling, I found it really delivered in fostering the story without adding complexity. Player turns roll around the table much more quickly than in many other systems, which keeps the players more engaged in the adventure.
Value: 4 of 5. This is a tough call, and could well have been a “3.” It’s an expensive box designed for use by the entire group rather than for one player or GM. There are lots of quality components, but the $99 price tag will be a barrier for entry to some groups, especially “pick ups.” As mentioned above, it’s completely playable out of the box, but those changing over from previous editions will have a nagging feeling that it will be much better after a supplement or two.
Overall: 4 of 5. While not perfect, this is a solid game based on a simple, elegant system that encourages roleplaying and storytelling in your games. If you’ve been sitting on the fence, this game will win you over after you play it a few times.
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